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	<title>Comments on: The Situation of First-Person Shooters</title>
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		<title>By: Encourage Your Daughters To Play Violent Video Games? &#171; The Situationist</title>
		<link>http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-7531</link>
		<dc:creator><![CDATA[Encourage Your Daughters To Play Violent Video Games? &#171; The Situationist]]></dc:creator>
		<pubDate>Mon, 08 Oct 2007 00:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-7531</guid>
		<description><![CDATA[[...] on October 7th, 2007  We have examined violence found in videogames on several occasions (see “The Situation of First-Person Shooters“; “The Intersection between Tort Law and Social Psychology in Violent Videogames“). We have [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on October 7th, 2007  We have examined violence found in videogames on several occasions (see “The Situation of First-Person Shooters“; “The Intersection between Tort Law and Social Psychology in Violent Videogames“). We have [...]</p>
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		<title>By: Deindividuation and Seung Hui Cho &#171; The Situationist</title>
		<link>http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-2966</link>
		<dc:creator><![CDATA[Deindividuation and Seung Hui Cho &#171; The Situationist]]></dc:creator>
		<pubDate>Thu, 21 Jun 2007 02:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-2966</guid>
		<description><![CDATA[[...] influence of Cho playing of first-person shooters on computers and video game systems, click here. For related posts on the consequences of deindivduation, go to Maintaining Army, Internet [...]]]></description>
		<content:encoded><![CDATA[<p>[...] influence of Cho playing of first-person shooters on computers and video game systems, click here. For related posts on the consequences of deindivduation, go to Maintaining Army, Internet [...]</p>
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		<title>By: Lil&#8217; Poison: A 9-Year-Old Life&#8217;s as a Star Videogame Player &#171; The Situationist</title>
		<link>http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-2532</link>
		<dc:creator><![CDATA[Lil&#8217; Poison: A 9-Year-Old Life&#8217;s as a Star Videogame Player &#171; The Situationist]]></dc:creator>
		<pubDate>Fri, 08 Jun 2007 02:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-2532</guid>
		<description><![CDATA[[...] on June 7th, 2007  We have examined violence found in videogames on several occasions (e.g., &#8220;The Situation of First-Person Shooters&#8220;; &#8220;The Intersection between Tort Law and Social Psychology in Violent [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on June 7th, 2007  We have examined violence found in videogames on several occasions (e.g., &#8220;The Situation of First-Person Shooters&#8220;; &#8220;The Intersection between Tort Law and Social Psychology in Violent [...]</p>
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		<title>By: PsychBLOG.co.uk &#187; More on the social psychology of violent video games</title>
		<link>http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-1398</link>
		<dc:creator><![CDATA[PsychBLOG.co.uk &#187; More on the social psychology of violent video games]]></dc:creator>
		<pubDate>Sat, 19 May 2007 11:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-1398</guid>
		<description><![CDATA[[...] of television and video games on children&#8217;s behaviour thanks to those nice people over at The Situationist. I first talked about the possible effects of gaming on children&#8217;s behavior in the first few [...]]]></description>
		<content:encoded><![CDATA[<p>[...] of television and video games on children&#8217;s behaviour thanks to those nice people over at The Situationist. I first talked about the possible effects of gaming on children&#8217;s behavior in the first few [...]</p>
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		<title>By: Michael</title>
		<link>http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-1024</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Sat, 05 May 2007 03:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-1024</guid>
		<description><![CDATA[I don&#039;t know why people or so surprised about the conclusion--or so hysterical (No one is stating such games, no matter how repugnant in content should be illegal, just that we should combat the validation of their message in society).  People learn by doing and violence is learned behavior.  Combine that with desensitization in a culture that legitimizes &quot;Might is right!&quot; for males dealing with emotional frustration, and violence will increase.  What the Slate article fails to discuss is the distinctly bigoted nature of this violence: males overwhelmingly target females.  Grand Theft Auto is famous for the killing of prostitutes, who prove the easiest female prey.  The public justifies such violence on the basis of the sexual immorality of prostitutes, all the while glorifying Johns and pimps.  Sexuality merely becomes a medium which to express violent hatred of females.  How does that not teach boys to see girls and women as the enemy, to be disposed of as callously as possible?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know why people or so surprised about the conclusion&#8211;or so hysterical (No one is stating such games, no matter how repugnant in content should be illegal, just that we should combat the validation of their message in society).  People learn by doing and violence is learned behavior.  Combine that with desensitization in a culture that legitimizes &#8220;Might is right!&#8221; for males dealing with emotional frustration, and violence will increase.  What the Slate article fails to discuss is the distinctly bigoted nature of this violence: males overwhelmingly target females.  Grand Theft Auto is famous for the killing of prostitutes, who prove the easiest female prey.  The public justifies such violence on the basis of the sexual immorality of prostitutes, all the while glorifying Johns and pimps.  Sexuality merely becomes a medium which to express violent hatred of females.  How does that not teach boys to see girls and women as the enemy, to be disposed of as callously as possible?</p>
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		<title>By: Doug S.</title>
		<link>http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-1019</link>
		<dc:creator><![CDATA[Doug S.]]></dc:creator>
		<pubDate>Fri, 04 May 2007 17:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://thesituationist.wordpress.com/2007/04/30/the-situation-of-first-person-shooters/#comment-1019</guid>
		<description><![CDATA[As an avid game player, I must criticize the researchers for their choice of Myst as a choice of &quot;non-violent comparison&quot;. Myst is a very calm game, and Wolfenstein 3-D is a very intense one. Comparing Wolfenstein 3-D and Myst is like comparing hip-hop music played in a nightclub to classical music played during a meditation session. You haven&#039;t eliminated some very relevant confounding factors! The difference in agression could be a simple matter of excitement (or, if you&#039;re inclined to use the technical term, &quot;arousal&quot;), not exposure to violence. If they compared Wolfenstien to Tetris - a similarly intense, yet non-violent game, I&#039;d give more credence to their conclusions.]]></description>
		<content:encoded><![CDATA[<p>As an avid game player, I must criticize the researchers for their choice of Myst as a choice of &#8220;non-violent comparison&#8221;. Myst is a very calm game, and Wolfenstein 3-D is a very intense one. Comparing Wolfenstein 3-D and Myst is like comparing hip-hop music played in a nightclub to classical music played during a meditation session. You haven&#8217;t eliminated some very relevant confounding factors! The difference in agression could be a simple matter of excitement (or, if you&#8217;re inclined to use the technical term, &#8220;arousal&#8221;), not exposure to violence. If they compared Wolfenstien to Tetris &#8211; a similarly intense, yet non-violent game, I&#8217;d give more credence to their conclusions.</p>
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